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<updated>2015-11-06T23:28:32+01:00</updated>

<author><name><![CDATA[ATNEL tech-forum]]></name></author>
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<entry>
<author><name><![CDATA[baxio]]></name></author>
<updated>2015-11-06T23:28:32+01:00</updated>
<published>2015-11-06T23:28:32+01:00</published>
<id>https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144683#p144683</id>
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<title type="html"><![CDATA[Re: Wyświetlacz graficzny 122x32 - ABG122032G-BIW]]></title>

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Dzięki SunRiver, widziałem te materiały wcześniej, jednak próbowałem wykorzystać biblioteki Radzia. Jak nie dam rady ogarnąć aktualnego problemu spróbuję wykorzystać te co podesłałeś. Pozdrawiam<p>Statystyki: Napisane przez <a href="https://forum.atnel.pl/memberlist.php?mode=viewprofile&amp;u=8928">baxio</a> — 6 lis 2015, o 23:28</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[SunRiver]]></name></author>
<updated>2015-11-06T19:10:36+01:00</updated>
<published>2015-11-06T19:10:36+01:00</published>
<id>https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144640#p144640</id>
<link href="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144640#p144640"/>
<title type="html"><![CDATA[Re: Wyświetlacz graficzny 122x32 - ABG122032G-BIW]]></title>

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<!-- m --><a class="postlink" href="http://ep.com.pl/files/2887.pdf" >http://ep.com.pl/files/2887.pdf</a><!-- m --><br /><!-- m --><a class="postlink" href="http://hobby.abxyz.bplaced.net/index.php?pid=8&amp;tid=180" >http://hobby.abxyz.bplaced.net/index.php?pid=8&amp;tid=180</a><!-- m --><br /><br />powodzenia<p>Statystyki: Napisane przez <a href="https://forum.atnel.pl/memberlist.php?mode=viewprofile&amp;u=58">SunRiver</a> — 6 lis 2015, o 19:10</p><hr />
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</entry>
<entry>
<author><name><![CDATA[baxio]]></name></author>
<updated>2015-11-06T15:44:35+01:00</updated>
<published>2015-11-06T15:44:35+01:00</published>
<id>https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144595#p144595</id>
<link href="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144595#p144595"/>
<title type="html"><![CDATA[Re: Wyświetlacz graficzny 122x32 - ABG122032G-BIW]]></title>

<content type="html" xml:base="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144595#p144595"><![CDATA[
Wyświetlacz podłączony do Atmega32.<br /><br />Dane DB0-DB7 - PortD<br />A0 - PC0<br />E1 - PC1<br />E2- PC2<br />R/W - PC3<br />RESET - PC7<br /><br />Problem jest dość dziwny, program się kompiluje jednak na wyświetlaczu nic się nie pojawia. Czyści ekran, inicjalizuje wyświetlacz i nic. Natomiast jeśli dotknę palcem pinu D7 - Wszystko jest OK. Pojawia się napis Test. Nie mam pojęcia czy to problem inicjalizacji wyświetlacza czy coś nie tak w kodzie. <br /><br />Plik main.c<br />[syntax=c]* main.c<br /><br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />#include &lt;avr/io.h&gt;<br />#include &lt;util/delay.h&gt;<br />#include &quot;SED1520.h&quot;<br /><br />#define SCREEN_WIDTH122<br /><br />#define SED1520_DATA_PORT PORTD<br />#define SED1520_DATA_DDR DDRD<br />#define SED1520_DATA_PIN PIND<br /><br />#define SED1520_CONTROL_PORT PORTC<br />#define SED1520_CONTROL_DDR DDRC<br /><br />#define SED1520_A0 (1 &lt;&lt; 0)<br />#define SED1520_E1 (1 &lt;&lt; 1)<br />#define SED1520_E2 (1 &lt;&lt; 2)<br />#define SED1520_RW (1 &lt;&lt; 3)<br />#define SED1520_RES (1 &lt;&lt; 7)<br /><br />extern unsigned char lcd_x, lcd_y;<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br /><br />void GLCD_InitPorts(void)<br />{<br />SED1520_DATA_DDR = 0xFF;<br /><br />SED1520_CONTROL_DDR |= (SED1520_E2 | SED1520_E1 | SED1520_RW | SED1520_A0 | SED1520_RES);<br />_delay_ms(20);<br />SED1520_CONTROL_PORT |= SED1520_RES;<br /><br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_WaitForStatus(unsigned char status, unsigned char controller)<br />{<br />char tmp;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_A0;<br />SED1520_CONTROL_PORT |= SED1520_RW;<br />SED1520_DATA_DDR = 0x00;<br />do<br />  {<br />  if(controller == 0)<br />    {<br />SED1520_CONTROL_PORT |= SED1520_E1;<br />asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />tmp = SED1520_DATA_PIN;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_E1;<br />}<br />  else<br />    {<br />SED1520_CONTROL_PORT |= SED1520_E2;<br />asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />tmp = SED1520_DATA_PIN;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_E2;<br />}<br />  }while(tmp &amp; status);<br />SED1520_DATA_DDR = 0xFF;<br />}<br />//-------------------------------------------------------------------------------------------------<br />// Write command<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_WriteCommand(unsigned char commandToWrite,unsigned char ctrl)<br />{<br />GLCD_WaitForStatus(0x80, ctrl);<br /><br />SED1520_CONTROL_PORT &amp;= ~SED1520_A0;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_RW;<br /><br />SED1520_DATA_PORT = commandToWrite;<br /><br />if(ctrl)<br />  {<br />  SED1520_CONTROL_PORT |= SED1520_E2;<br />  asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />  SED1520_CONTROL_PORT &amp;= ~SED1520_E2;<br />  }<br />else<br />  {<br />  SED1520_CONTROL_PORT |= SED1520_E1;<br />  asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />  SED1520_CONTROL_PORT &amp;= ~SED1520_E1;<br />  }<br />}<br />//-------------------------------------------------------------------------------------------------<br />// Write data<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_WriteData(unsigned char dataToWrite)<br />{<br />GLCD_WaitForStatus(0x80, 0);<br />GLCD_WaitForStatus(0x80, 1);<br />SED1520_CONTROL_PORT |= SED1520_A0;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_RW;<br />SED1520_DATA_PORT = dataToWrite;<br />if(lcd_x &lt; 61)<br />  {<br />  SED1520_CONTROL_PORT |= SED1520_E1;<br />  asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />  SED1520_CONTROL_PORT &amp;= ~SED1520_E1;<br />  }<br />else<br />  {<br />  SED1520_CONTROL_PORT |= SED1520_E2;<br />  asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />  SED1520_CONTROL_PORT &amp;= ~SED1520_E2;<br />  }<br />lcd_x++;<br />if(lcd_x &gt;= SCREEN_WIDTH)<br />lcd_x = 0;<br />}<br />//-------------------------------------------------------------------------------------------------<br />// Read data<br />//-------------------------------------------------------------------------------------------------<br />unsigned char GLCD_ReadData(void)<br />{<br />unsigned char tmp;<br /><br />GLCD_WaitForStatus(0x80, 0);<br />GLCD_WaitForStatus(0x80, 1);<br />SED1520_CONTROL_PORT |= SED1520_A0;<br />SED1520_CONTROL_PORT |= SED1520_RW;<br />SED1520_DATA_DDR = 0x00;<br />SED1520_DATA_PORT = 0xFF;<br />if(lcd_x &lt; 61)<br />    {<br />  SED1520_CONTROL_PORT |= SED1520_E1;<br />  asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />  SED1520_CONTROL_PORT &amp;= ~SED1520_E1;<br />asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />SED1520_CONTROL_PORT |= SED1520_E1;<br />asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />tmp = SED1520_DATA_PIN;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_E1;<br />}<br />else<br />    {<br />    SED1520_CONTROL_PORT |= SED1520_E2;<br />    asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />    SED1520_CONTROL_PORT &amp;= ~SED1520_E2;<br />asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />SED1520_CONTROL_PORT |= SED1520_E2;<br />asm(&quot;nop&quot;);asm(&quot;nop&quot;);<br />tmp = SED1520_DATA_PIN;<br />SED1520_CONTROL_PORT &amp;= ~SED1520_E2;<br />}<br />SED1520_DATA_DDR = 0xFF;<br />lcd_x++;<br />if(lcd_x &gt; 121)<br />  lcd_x = 0;<br />return tmp;<br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />int main(void)<br />{<br /><br />GLCD_Init();<br />GLCD_ClearScreen();<br /><br />GLCD_WriteString(&quot;Test&quot;);<br /><br /><br />while(1)<br />{<br /><br />}<br /><br /><br />}[/syntax]<br /><br />Plik SED1520.c<br />[syntax=c]//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />#include &quot;SED1520.h&quot;<br />//-------------------------------------------------------------------------------------------------<br />unsigned char lcd_x = 0, lcd_y = 0;<br />//-------------------------------------------------------------------------------------------------<br />extern void GLCD_WaitForStatus(unsigned char, unsigned char);<br />extern void GLCD_WriteCommand(unsigned char, unsigned char);<br />extern void GLCD_WriteData(unsigned char);<br />extern unsigned char GLCD_ReadData(void);<br />extern void GLCD_InitPorts(void);<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_GoTo(unsigned char x,unsigned char y)<br />{<br />lcd_x = x;<br />lcd_y = y;<br /><br />if(x &lt; (SCREEN_WIDTH/2))<br />  {<br />  GLCD_WriteCommand(COLUMN_ADDRESS_SET | lcd_x, 0);<br />  GLCD_WriteCommand(PAGE_ADDRESS_SET | lcd_y, 0);<br />  GLCD_WriteCommand(COLUMN_ADDRESS_SET | 0, 1);<br />  GLCD_WriteCommand(PAGE_ADDRESS_SET | lcd_y, 1);<br />  }<br />else<br />  {<br />  GLCD_WriteCommand(COLUMN_ADDRESS_SET | (lcd_x - (SCREEN_WIDTH/2)), 1);<br />  GLCD_WriteCommand(PAGE_ADDRESS_SET | lcd_y, 1);<br />  }<br />}<br />//-------------------------------------------------------------------------------------------------<br />// <br />//-------------------------------------------------------------------------------------------------<br />void GLCD_ClearScreen(void)<br />{<br />char j, i;<br />for(j = 0; j &lt; 4; j++)<br />  {<br />  GLCD_GoTo(0, j);<br />  for(i = 0; i &lt; SCREEN_WIDTH; i++)<br />    {<br />GLCD_WriteData(0);<br />}<br />  }<br />GLCD_GoTo(0, 0);<br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_WriteChar(char x)<br />{<br />char i; <br />x -= 32; <br />for(i = 0; i &lt; 5; i++) <br />  GLCD_WriteData(pgm_read_byte(font5x7 + (5 * x) + i));<br />GLCD_WriteData(0x00);<br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_WriteString(char * s)<br />{<br />while(*s)<br />  {<br />  GLCD_WriteChar(*s++);<br />  }<br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color)<br />{<br />unsigned char temp;  <br />GLCD_GoTo(x, y/8); <br />temp = GLCD_ReadData(); <br />GLCD_GoTo(x, y/8); <br />if(color)<br />  GLCD_WriteData(temp | (1 &lt;&lt; (y % 8))); <br />else<br />  GLCD_WriteData(temp &amp; ~(1 &lt;&lt; (y % 8))); <br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy)<br />{<br />unsigned char i, j;<br />for(j = 0; j &lt; dy / 8; j++)<br />  {<br />  GLCD_GoTo(x,y + j);<br />  for(i = 0; i &lt; dx; i++)<br />    GLCD_WriteData(pgm_read_byte(bmp++));<br />  }<br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------<br />void GLCD_Init(void)<br />{<br />GLCD_InitPorts();<br />GLCD_WriteCommand(RESET, 0);<br />GLCD_WriteCommand(RESET, 1);<br />GLCD_WaitForStatus(0x10, 0);<br />GLCD_WaitForStatus(0x10, 1);<br />GLCD_WriteCommand(DISPLAY_ON, 0);<br />GLCD_WriteCommand(DISPLAY_ON, 1);<br />GLCD_WriteCommand(DISPLAY_START_LINE | 0, 0);<br />GLCD_WriteCommand(DISPLAY_START_LINE | 0, 1);<br />}<br />//-------------------------------------------------------------------------------------------------<br />//<br />//-------------------------------------------------------------------------------------------------[/syntax]<br /><br />plik SED1520.h<br />[syntax=c]// jm12232.h<br />//<br />//<br />#include &quot;font.h&quot;<br /><br /><br /><br />#define DISPLAY_ON 0xAF<br />#define DISPLAY_OFF 0xAE<br />#define DISPLAY_START_LINE 0xC0<br />#define PAGE_ADDRESS_SET 0xB8<br />#define COLUMN_ADDRESS_SET 0x00<br />#define ADC_CLOCKWISE 0xA0<br />#define ADC_COUNTERCLOCKWISE 0xA1<br />#define STATIC_DRIVE_ON 0xA5<br />#define STATIC_DRIVE_OFF 0xA4<br />#define DUTY_RATIO_16 0xA8<br />#define DUTY_RATIO_32 0xA9<br />#define READ_MODIFY_WRITE 0xE0<br />#define END_READ_MODIFY 0xEE<br />#define RESET 0xE2<br /><br /><br />#define SCREEN_WIDTH122<br /><br />void GLCD_WaitForStatus(unsigned char,unsigned char);<br />void GLCD_WriteCommand(unsigned char,unsigned char);<br />void GLCD_GoTo(unsigned char,unsigned char);<br />void GLCD_WriteData(unsigned char);<br />unsigned char GLCD_ReadData(void);<br />void GLCD_ClearScreen(void);<br />void GLCD_WriteChar(char);<br />void GLCD_WriteString(char *);<br />void GLCD_SetPixel(unsigned char, unsigned char, unsigned char);<br />void GLCD_Init(void);<br />void GLCD_Bitmap(char * , unsigned char, unsigned char, unsigned char, unsigned char);[/syntax]<br /><br />Plik font.h<br />[syntax=c]// font.h<br />//<br />// Tablica czcionek 5x7 <br />// <br />#include &lt;avr/pgmspace.h&gt;<br />static char const PROGMEM  font5x7&#91;&#93; = {<br />0x00, 0x00, 0x00, 0x00, 0x00,// (spacja)<br />0x00, 0x00, 0x5F, 0x00, 0x00,// !<br />0x00, 0x07, 0x00, 0x07, 0x00,// &quot;<br />0x14, 0x7F, 0x14, 0x7F, 0x14,// #<br />0x24, 0x2A, 0x7F, 0x2A, 0x12,// $<br />0x23, 0x13, 0x08, 0x64, 0x62,// %<br />0x36, 0x49, 0x55, 0x22, 0x50,// &amp;<br />0x00, 0x05, 0x03, 0x00, 0x00,// '<br />0x00, 0x1C, 0x22, 0x41, 0x00,// (<br />0x00, 0x41, 0x22, 0x1C, 0x00,// )<br />0x08, 0x2A, 0x1C, 0x2A, 0x08,// *<br />0x08, 0x08, 0x3E, 0x08, 0x08,// +<br />0x00, 0x50, 0x30, 0x00, 0x00,// ,<br />0x08, 0x08, 0x08, 0x08, 0x08,// -<br />0x00, 0x30, 0x30, 0x00, 0x00,// .<br />0x20, 0x10, 0x08, 0x04, 0x02,// /<br />0x3E, 0x51, 0x49, 0x45, 0x3E,// 0<br />0x00, 0x42, 0x7F, 0x40, 0x00,// 1<br />0x42, 0x61, 0x51, 0x49, 0x46,// 2<br />0x21, 0x41, 0x45, 0x4B, 0x31,// 3<br />0x18, 0x14, 0x12, 0x7F, 0x10,// 4<br />0x27, 0x45, 0x45, 0x45, 0x39,// 5<br />0x3C, 0x4A, 0x49, 0x49, 0x30,// 6<br />0x01, 0x71, 0x09, 0x05, 0x03,// 7<br />0x36, 0x49, 0x49, 0x49, 0x36,// 8<br />0x06, 0x49, 0x49, 0x29, 0x1E,// 9<br />0x00, 0x36, 0x36, 0x00, 0x00,// :<br />0x00, 0x56, 0x36, 0x00, 0x00,// ;<br />0x00, 0x08, 0x14, 0x22, 0x41,// &lt;<br />0x14, 0x14, 0x14, 0x14, 0x14,// =<br />0x41, 0x22, 0x14, 0x08, 0x00,// &gt;<br />0x02, 0x01, 0x51, 0x09, 0x06,// ?<br />0x32, 0x49, 0x79, 0x41, 0x3E,// @<br />0x7E, 0x11, 0x11, 0x11, 0x7E,// A<br />0x7F, 0x49, 0x49, 0x49, 0x36,// B<br />0x3E, 0x41, 0x41, 0x41, 0x22,// C<br />0x7F, 0x41, 0x41, 0x22, 0x1C,// D<br />0x7F, 0x49, 0x49, 0x49, 0x41,// E<br />0x7F, 0x09, 0x09, 0x01, 0x01,// F<br />0x3E, 0x41, 0x41, 0x51, 0x32,// G<br />0x7F, 0x08, 0x08, 0x08, 0x7F,// H<br />0x00, 0x41, 0x7F, 0x41, 0x00,// I<br />0x20, 0x40, 0x41, 0x3F, 0x01,// J<br />0x7F, 0x08, 0x14, 0x22, 0x41,// K<br />0x7F, 0x40, 0x40, 0x40, 0x40,// L<br />0x7F, 0x02, 0x04, 0x02, 0x7F,// M<br />0x7F, 0x04, 0x08, 0x10, 0x7F,// N<br />0x3E, 0x41, 0x41, 0x41, 0x3E,// O<br />0x7F, 0x09, 0x09, 0x09, 0x06,// P<br />0x3E, 0x41, 0x51, 0x21, 0x5E,// Q<br />0x7F, 0x09, 0x19, 0x29, 0x46,// R<br />0x46, 0x49, 0x49, 0x49, 0x31,// S<br />0x01, 0x01, 0x7F, 0x01, 0x01,// T<br />0x3F, 0x40, 0x40, 0x40, 0x3F,// U<br />0x1F, 0x20, 0x40, 0x20, 0x1F,// V<br />0x7F, 0x20, 0x18, 0x20, 0x7F,// W<br />0x63, 0x14, 0x08, 0x14, 0x63,// X<br />0x03, 0x04, 0x78, 0x04, 0x03,// Y<br />0x61, 0x51, 0x49, 0x45, 0x43,// Z<br />0x00, 0x00, 0x7F, 0x41, 0x41,// &#91;<br />0x02, 0x04, 0x08, 0x10, 0x20,// &quot;\&quot;<br />0x41, 0x41, 0x7F, 0x00, 0x00,// &#93;<br />0x04, 0x02, 0x01, 0x02, 0x04,// ^<br />0x40, 0x40, 0x40, 0x40, 0x40,// _<br />0x00, 0x01, 0x02, 0x04, 0x00,// `<br />0x20, 0x54, 0x54, 0x54, 0x78,// a<br />0x7F, 0x48, 0x44, 0x44, 0x38,// b<br />0x38, 0x44, 0x44, 0x44, 0x20,// c<br />0x38, 0x44, 0x44, 0x48, 0x7F,// d<br />0x38, 0x54, 0x54, 0x54, 0x18,// e<br />0x08, 0x7E, 0x09, 0x01, 0x02,// f<br />0x08, 0x14, 0x54, 0x54, 0x3C,// g<br />0x7F, 0x08, 0x04, 0x04, 0x78,// h<br />0x00, 0x44, 0x7D, 0x40, 0x00,// i<br />0x20, 0x40, 0x44, 0x3D, 0x00,// j<br />0x00, 0x7F, 0x10, 0x28, 0x44,// k<br />0x00, 0x41, 0x7F, 0x40, 0x00,// l<br />0x7C, 0x04, 0x18, 0x04, 0x78,// m<br />0x7C, 0x08, 0x04, 0x04, 0x78,// n<br />0x38, 0x44, 0x44, 0x44, 0x38,// o<br />0x7C, 0x14, 0x14, 0x14, 0x08,// p<br />0x08, 0x14, 0x14, 0x18, 0x7C,// q<br />0x7C, 0x08, 0x04, 0x04, 0x08,// r<br />0x48, 0x54, 0x54, 0x54, 0x20,// s<br />0x04, 0x3F, 0x44, 0x40, 0x20,// t<br />0x3C, 0x40, 0x40, 0x20, 0x7C,// u<br />0x1C, 0x20, 0x40, 0x20, 0x1C,// v<br />0x3C, 0x40, 0x30, 0x40, 0x3C,// w<br />0x44, 0x28, 0x10, 0x28, 0x44,// x<br />0x0C, 0x50, 0x50, 0x50, 0x3C,// y<br />0x44, 0x64, 0x54, 0x4C, 0x44,// z<br />0x00, 0x08, 0x36, 0x41, 0x00,// {<br />0x00, 0x00, 0x7F, 0x00, 0x00,// |<br />0x00, 0x41, 0x36, 0x08, 0x00,// }<br />0x08, 0x08, 0x2A, 0x1C, 0x08,// -&gt;<br />0x08, 0x1C, 0x2A, 0x08, 0x08 // &lt;-<br />};[/syntax]<p>Statystyki: Napisane przez <a href="https://forum.atnel.pl/memberlist.php?mode=viewprofile&amp;u=8928">baxio</a> — 6 lis 2015, o 15:44</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[1bobik1]]></name></author>
<updated>2015-11-06T11:39:34+01:00</updated>
<published>2015-11-06T11:39:34+01:00</published>
<id>https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144579#p144579</id>
<link href="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144579#p144579"/>
<title type="html"><![CDATA[Re: Wyświetlacz graficzny 122x32 - ABG122032G-BIW]]></title>

<content type="html" xml:base="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144579#p144579"><![CDATA[
Pokaż schemat i kod, będzie łatwiej <img src="https://forum.atnel.pl/images/smilies/icon_e_wink.gif" alt=";)" title="Puszcza oko" /><p>Statystyki: Napisane przez <a href="https://forum.atnel.pl/memberlist.php?mode=viewprofile&amp;u=464">1bobik1</a> — 6 lis 2015, o 11:39</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[baxio]]></name></author>
<updated>2015-11-06T01:26:40+01:00</updated>
<published>2015-11-06T01:26:40+01:00</published>
<id>https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144570#p144570</id>
<link href="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144570#p144570"/>
<title type="html"><![CDATA[Wyświetlacz graficzny 122x32 - ABG122032G-BIW]]></title>

<content type="html" xml:base="https://forum.atnel.pl/viewtopic.php?t=13476&amp;p=144570#p144570"><![CDATA[
Witam Serdecznie.<br /><br />Korzystając z działu &quot;rybnego&quot; proszę o pomoc w uruchomieniu tego cuda. Wyświetlacz 122x32 graficzny oparty na sterowniku NJU6450 (przynajmniej tak mi się wydaje. Próbowałem uruchomić biblioteki radzia ale siedzę już kilka dni i bez skutku. Piszę (mocno powiedziane) w eclipse i nie chcę się przesiadać na WinAvr. Może ktoś mógłby się podzielić działającym projektem. Chociaż inicjalizacja i wyświetlenie jednego pixela, resztę raczej oragnę. Dziękuje za zainteresowanie i pozdrawiam <img src="https://forum.atnel.pl/images/smilies/icon_e_wink.gif" alt=";)" title="Puszcza oko" /><p>Statystyki: Napisane przez <a href="https://forum.atnel.pl/memberlist.php?mode=viewprofile&amp;u=8928">baxio</a> — 6 lis 2015, o 01:26</p><hr />
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